Friday, January 29, 2010

Tatsunoko vs Capcom Review and Tips

I finally got Tatsunoko vs Capcom in the mail today. It seemed like while I was gearing myself up for this game, everyone else was doing the same. Capcom has even said there might be something good announced if this game sells well. I really have to commend Capcom for not only the risk of bringing this game over to America, but the for the hard work they put into the finished product. This is a wonderful game, with an endless amount of technicolor effects, awesome fighters, and bizarre mash ups.

The game has excellent, if colorful, presentation, but there are some aspects you might want to know about ahead of time. No dialogue, except for Frank West's character, is in English. This was probably both a cost saving measure and a creative choice. Many of these characters simply don't have established American voices, so it's probably for the best.

The challenge level of this game is nice. Obviously you can make things harder or easier - but, for me, right out of the box the fighting level is right in my range. I'm definitely one of those button mashers, but you can do pretty well fighting that way, and increase the level for you're skill set as well. Either way it becomes a fun experience. Even if you're executing a super move every few seconds, it somehow doesn't becomes bothersome or over done.

I played this game with the Classic Controller, and apparently you'll want to use that or a Game Cube controller, as the regular wii-mote might not cut it. That's fine for me, I wasn't planning on playing it any other way, but I do have to warn you might experience some soreness on your hands. The Classic Controller just wasn't made to be a hardcore fighting game. That's my experience, at least, though this is really only the result of wanting to play the game over and over again within a few days.

Anyway, I'd really recommend this game to any Wii owners for Fighter fans. It's been getting excellent reviews, and I really hope Capcom gets the sales and results they wanted - as I hope this might mean they might take more chances with different properties to bring over to the US.

Out of the characters I've played so far, there are some stand outs for me. Ryu and Yatterman-1 seem like the easiest and most accessible fighters, as they have large scale super attacks that rarely miss the enemy. Zero, Tekkaman, and Tekkaman Blade make for good sword wielders, while martial arts characters like Batsu, Polymar, Casshern, and Ippatsuman, are all well balanced and fun to play.

Here's some Tips

Complete the indicated task to unlock the corresponding character for purchase at the shop.

Frank West: Complete the game with three Capcom characters.
Joe the Condor: Complete the game with six Tatsunoko characters.
Tekkaman Blade: Complete the game with three Tatsunoko characters.
Yatterman-2: Complete the game with Frank West, Zero, Tekkaman Blade, and Joe the Condor.
Zero: Complete the game with six Capcom character.
Third Characrer Color

Successfully complete Stage 4 in Arcade mode to unlock the third color for that particular character. Press [Strong] to select this costume.

Fourth Character Color

Successfully complete Stage 8 (final Boss) in Arcade mode to unlock the fourth color for that particular character. Press [Partner] to select this costume.

Shooter Mini-Game

Defeat the final Boss, then press any button during the credits and it will become playable. The music will change and Doronjo and her allies on a bike will appear. Collect all of the yellow letters to spell "THANK YOU FOR PLAYING". Complete the playable bike sequence to unlock the Tatsunoko vs. Capcom Ultimate All-Shooters mini-game.

Here is X-Play's Review

Here is Gametrailers Review

Thursday, January 28, 2010

Comic Review: Justice League Cry for Justice #6

Cry for Justice has been a confusing little mini-series for many people. It got off to a bad head start by, first announcing that it was the beginning of a second Justice League on-going series, and then reversing that decision and making it a mini-series. It was announced way too early who was going to be in this new Justice League team - the end result not exactly being what was originally promised. Then it finally came out, and while the art was gloriously fantastic - the writing fell a bit short. See, this is James Robinson writing this book - the man who reinvented Starman and revived the JSA! So imagine many fans displeasure in reading a brand new, colorfully illustrated first issue where virtually no adventure takes place and the characters just stand around talking about "Justice". Not exactly a good start for the series, huh?

Well, now issue #6 has come out, and things have changed. It's like the evolution of this story was taking place right before our eyes. Now a mini-series, this story now served a vehicle for Robinson's upcoming run on the main JLA title. Some characters, who many fans where previously so excited about, suddenly found themselves taken out of the story or reduced to guest appearances. This issue, in particular, explains how Bat Woman was suppose to appear as a member in the series, but was relegated to making glorified phone call to the Justice League last issue. As for whether this was for the best of not, I suppose it's up to fate. Robinson first choose Bat Woman to be in the series just to have the "Bat" symbol on the team, so perhaps it turned out for the best.

In the text piece Robinson writes in the back of this issue, he tells about how he loves to find forgotten gems in the back issue bins. Despite this whole series' shaky beginning, I think this series qualifies as one of those gems. The story has finally begun to coalesce into an engaging narrative, as the main villain, Prometheus not only becomes a truly fearsome foe for the Justice League, but becomes a foe able to completely defeat the Justice League. Robinson set out to make this second stringer villain into the anti-Batman, a villain so well prepared he's be able to beat the entire Justice League. And he does just that. Now that might not be a very exciting concept for the single mini-series, but this story immediately shows promise of being followed up in future JLA issues. If you read JLA #41, which came out the same day as this issue, than you probably have a clue as to how it's going to end, as Robinson is writing one story taking place after the events of Cry for Justice and Blackest Night. Robinson didn't actually spoil things, but actually whetted your appetite to find out what happens next issue. Suddenly this flawed mini-series has taken on a new life of it's own, and now if featuring a major crisis for the DCU.

Suffice to say this issue was very good, and I loved how, even though everything seems to be going Prometheus' way, he's not getting off that easy - like a dramatic last minute tackle from Donna Troy. We might now know how this series dovetails into the regular JLA book, but we still don't know what's going to happen to all the characters, which I'm very excited about. Congo Bill, Robinson's new built-from-nothing character, showed a lot of promise in this mini-series, but sadly got sidetracked during the narrative, not even appearing during this issue. Luckily he's one of the new members of the regular JLA - so we'll still get to see him develop in the future.

The only real problem with this issue, as with many of Robinson's recent comic books, has been his inability to throw off his English accent and phrases. Sometimes you can just tell the writing isn't quite Americanized, leading to a bit of confusion. Not a big problem, but something an editor might want to look out for in future scripts.

A good issue, and I hope this leads to a dramatic finish for this mini-series. Perhaps, after all is said and done - years from now somebody will run into this series, in the back issue bins, and be excited to have found such a good gem of a mini-series.

Monday, January 25, 2010

Adam, Eve, and Homer Simpson

At Church yesterday we had a class about Adam and Eve and the subsequent fall. All though the class I kept thinking of the Simpson's episode "Bible Stories" where they spoofed the story of Adam and Eve. My sister brought something up interesting, though. She told me, when she was a student in art school - nobody in her class even knew the story of Adam and Eve. She was quite astonished at this, as am I. Not concerning wether people believe or not - but that there are actually young adults, today, who have never even heard the story. They made a Simpsons episode about it - for crying out loud. And doesn't a large amount of classical art have religious undertones? What school was this school my sister went to, Saint Atheist School of Art and Design?

Anyway, not much beyond me retelling what my sister told me. It just sort of astonished me. It's such simple knowledge, yet an entire classroom of art students didn't know a thing about Adam and Eve.

I'm by no means trying espouse religious belief on anyone, but it still seems rather sad that American collage students would be so ignorant of, not just a religious story, but of cultural common knowledge.

Friday, January 22, 2010

Funny Video Game Sites; Darksiders Review

Some of the sites I mention and feature in this post contain swears and other offensive material. It is intended for mature audiences only. I usually don't like that kind of stuff myself, but it's humorous and entertaining.

I get most of my video game reviews and news from two sources - X-Play and Both have excellent reviews and information. For the funnier side of gaming, I go to Hey Ash What You Playing?, The Angry Video Game Nerd, and Zero Punctuation. These sites make merciless fun of video games, with hilarious skits and wild rants. Ben "Yahtzee" Croshaw makes Zero Punctuation, one of his reviews I wanted to share with you. A hilarious and very observant game reviewer, he usually tears down any game that displeases him. Even if it's a game you personally love, it's still fun to see him go on about what he dislikes about it.

Mr. Yahtzee recently reviewed the game "Darksiders". (I thought this was a prime example of Mr. Yahtzee's witty humor.) Comics fans might know that Joe Madureira designed the art for this game. He's a wildly talented artist, but he so often gets attached to things and stories that makes his art worthless. (Jeph Loeb simply destroyed the Ultimates, and Joe Madureira sadly helped him) Apparently Darksiders isn't a very good game, getting poor reviews all around. In Wizard Madureira sounded so excited about this game and the art work he did on it, so it must be disappointing for it to tank as a game.

Anyway, Mr. Yahtzee might not even like Joe Mad's art style, but it sound like he's absolutely right about this game. Here's his review.

Monday, January 11, 2010

Avoid the Noid

I remember renting this game back in the day. I thought it was the oddest thing, having a Dominos Pizza Mascot being a video game character, but it was bright and colorful and seemed like a decent rental at the time.

All these years, after the Noid faded into obscurity, I felt like I had somehow imagined that game, that maybe it didn't exist. But I does exist, as a Screwattack video showed me. I really don't recall the game being that hard. Maybe I was just use to bad video game rentals back then. (Any NES player from that era can tell you, a lot of NES games stunk because of one-hit gameplay like this)

Saturday, January 9, 2010

Final Fantasy XII Import Preview put up a video showing what they discovered about Final Fantasy XIII by playing the now released Japanese version. Now you can get a sense of what the gameplay is going to be like, how the battles work, and what to expect when it releases stateside in March.

Also of note, I heard that Square-Enix announced that the company might be moving away from traditional JRPGs. Does that mean no more amnesia stricken heroes, and no more swords twice the wielder's size? What will become of Final Fantasy then in the future?

Tuesday, January 5, 2010

Doctor Who Preview

Awhile ago I posted about how I tried Doctor Who and became a new fan. I now consider myself a huge Doctor Who fan - as every episode I've seen has enriched my life with it's wonderfully wacky, adventurous, and tragic stories. I've watched most of the episodes so far through reruns on the Scifi Channel and BBC America, though they don't seem to rerun the first season starring Christopher Eccleston. I'm having that season netflixed. I should probably check out some of the older Doctor Who stuff as well.

Anyway - next to Super Sentai, Kamen Rider, and the likes of Battlestar Galactica and Star Trek - Doctor Who is officially one of my most favorite shows. The pure sense of imagination and adventure seems to exude out of every scene. David Tennant just left the series, and seeing the goodbye and transition to Matt Smith was simply great. The series is getting a new direction - which I'm hopeful will be just as good as what's come before. So far I don't believe I'll be disappointed, as clips have shown the Doctor's supposed "Wife" appearing again, and the return of the terrifying Weeping Angels.

For anyone not into the series - if you like Buffy, or Stargate, or other Sci-fi shows, you owe it to yourself to try Doctor Who. I'm very glad I did. Here's a clip previewing the next new season with Matt Smith as the 11th Doctor.

Monday, January 4, 2010

$10 Back on Tatsunoko vs Capcom

At it was pointed out that has a deal to get $10 back when you buy Tatsunoko vs Capcom. The $10 goes toward a future game purchase. Since I'm already planning on getting Tatsunoko vs Capcom, this seems like a good deal. (Might help pay for FF13 in March)